In drawing attention to the specific Asian racialization within the WoW paradigm, the chapter explores how Mists of Pandaria produces a peculiar epistemic violence even through its apparently benevolent mode of representation. The chapter provides an overview of video game theory in relationship to biopower.
It also examines the implications of deriving ludic pleasure from essentialism and the broader biopolitical regime to which it belongs. This chapter examines Blizzard Entertainment's 2012 Mists of Pandaria, an expansion set to the company's famous massively multiplayer online role-playing game (MMORPG) World of Warcraft (WoW).